12

Sep

Paillard Punch is concept centred around punch cards and connecting the past with the present through sound. Each visitor will receive their own punch card onto which they can perforate a unique pattern. They can then put them into the card reader and the pattern they punched will appear lit up on a linen screen.

Paillard Punch is concept centred around punch cards and connecting the past with the present through sound. Each visitor will receive their own punch card onto which they can perforate a unique pattern. They can then put them into the card reader and the pattern they punched will appear lit up on a linen screen.

Magnetic Curtain you can shape to any form. Through the incorporated structure and magnets, it stays in the shape you push and pull it to.

A Magnetic Curtain you can shape to any form. Through the incorporated structure and magnets, it stays in the shape you push and pull it to.

31

Aug

REC & PLAY consists of two pens that allow recording sound on a line and then playing it back. The REC pen, draws and record sound on a line. It contains especial ferromagnetic ink, made with the same component used to made old cassette tapes, a recording head and a microphone.

REC & PLAY consists of two pens that allow recording sound on a line and then playing it back. The REC pen, draws and record sound on a line. It contains especial ferromagnetic ink, made with the same component used to made old cassette tapes, a recording head and a microphone.

LSSE is a field-tool that expands the range of support among disaster survivors, Search and Rescue and volunteer networks. LSSE stands for Locate, Support, Survive and Endure.

LSSE is a field-tool that expands the range of support among disaster survivors, Search and Rescue and volunteer networks. LSSE stands for Locate, Support, Survive and Endure.

Atmo is a wearable object that senses and records environmental data. When docked to a base station, the raw data is analysed and displayed back to the user, who can understand their cummulative exposure to various pollutants and toxins over time.

Atmo is a wearable object that senses and records environmental data. When docked to a base station, the raw data is analysed and displayed back to the user, who can understand their cummulative exposure to various pollutants and toxins over time.

09

Aug

Precious’ brain is an on-board device that captures all of his experiences, combined with a cloud-based system that analyzes those experiences. Put this all together and get a bike that’s able to express itself in his own words. 

Precious’ brain is an on-board device that captures all of his experiences, combined with a cloud-based system that analyzes those experiences. Put this all together and get a bike that’s able to express itself in his own words. 

04

Jul

Slurp is tangible interface for manipulating abstract digital information as if it were water. Taking the form of an eyedropper, Slurp can extract (slurp up) and inject (squirt out) pointers to digital objects.

Slurp is tangible interface for manipulating abstract digital information as if it were water. Taking the form of an eyedropper, Slurp can extract (slurp up) and inject (squirt out) pointers to digital objects.

29

Jun

Design Fiction: A short essay on design, science, fact and fiction [PDF]

“Design fiction works in the space between the arrogance of science fact, and the seriously playful imaginary of science fiction, making things that are both real and fake, but aware of the irony of the muddle — even claiming it as an advantage. It’s a design practice, first of all — because it makes no au- thority claims on the world, has no special stake in canonical truth; because it can work comfortably with the vernacular and pragmatic; because it has as part of its vocabulary the word “people” (not “users”) and all that implies; because it can operate with wit and paradox and a critical stance. It assumes nothing about the future, except that there can be simultaneous futures, and multiple futures, and simultaneous-multiple futures — even an end to ev- erything.”

—Julian Bleeker

Design Fiction: A short essay on design, science, fact and fiction [PDF]
“Design fiction works in the space between the arrogance of science fact, and the seriously playful imaginary of science fiction, making things that are both real and fake, but aware of the irony of the muddle — even claiming it as an advantage. It’s a design practice, first of all — because it makes no au- thority claims on the world, has no special stake in canonical truth; because it can work comfortably with the vernacular and pragmatic; because it has as part of its vocabulary the word “people” (not “users”) and all that implies; because it can operate with wit and paradox and a critical stance. It assumes nothing about the future, except that there can be simultaneous futures, and multiple futures, and simultaneous-multiple futures — even an end to ev- erything.”
—Julian Bleeker

28

Jun

Visual Hearing Aid combines the function of both the visual and hearing aid to display what other people are saying via two projectors to the user. The device uses speech to text translation software on embedded controllers to display the speech as text via two micro-projectors.

Visual Hearing Aid combines the function of both the visual and hearing aid to display what other people are saying via two projectors to the user. The device uses speech to text translation software on embedded controllers to display the speech as text via two micro-projectors.

24

Jun

Olars is an electronic interactive toy inspired by Karl Sims evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion patterns. 

Olars is an electronic interactive toy inspired by Karl Sims evolved virtual creatures. Having thousands of varieties in movement and behaviour by attaching different geometrical limbs, modifying the angle of these, twisting the body itself, and by adjusting the deflection of the motorised joints, results in both familiar and strange motion patterns.