06

Jul

Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.

Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
  1. zombiecake reblogged this from nocturnalreview
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  3. nuclearpidgeon reblogged this from spime and added:
    Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
  4. woody reblogged this from pegobry
  5. davesparks reblogged this from matarua and added:
    Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
  6. pegobry reblogged this from joeconyers and added:
    WOAH. Uplink! That was one of my favorite games back in the day!
  7. joeconyers reblogged this from smartercities
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  13. dvint1 reblogged this from spime and added:
    design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
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  16. spime reblogged this from quietbabylon and added:
    programming technique where pseudorandom number generators are fed into an algorithm,
  17. quietbabylon posted this