06
Jul
Subversion: a procedurally-generated city to infiltrate uses a programming technique where pseudorandom number generators are fed into an algorithm, and that then cranks out a near-infinite amount of content. Streets, lamp-posts, rooms, buildings, and anything else that a city needs can be assembled in a relatively short space of time just from a string of numbers.
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nuclearpidgeon reblogged this from spime and added:
Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
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Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
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pegobry reblogged this from joeconyers and added:
WOAH. Uplink! That was one of my favorite games back in the day!
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dvint1 reblogged this from spime and added:
design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
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spime reblogged this from quietbabylon and added:
programming technique where pseudorandom number generators are fed into an algorithm,
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quietbabylon posted this
