Currently, the spine-godot runtime documentation does not mention support for Godot 4.3. The provided examples and build scripts are tailored for Godot 4.0.x, 4.1.x, and 3.5.x. To use the spine-godot runtime with Godot 4.3, you may need to adapt the existing build scripts and workflows to accommodate the new version.
You can try the following steps to compile the Godot editor and export templates for Godot 4.3:
- Clone the spine-runtimes repository.
- Modify the
setup.sh
script to use the 4.3-stable
tag or the specific commit hash for Godot 4.3.
- Run the build scripts as described in the documentation, ensuring you specify the correct version and options for C# support if needed.
Example commands:
cd spine-godot
./build/setup.sh 4.3-stable false true # For C# support
./build/build-v4.sh true # For C# support
For export templates:
cd spine-godot
./build/setup.sh 4.3-stable false
./build/build-templates-v4.sh windows # Replace 'windows' with your target platform
Ensure you have all necessary dependencies installed as per the official Godot documentation.